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Author: Celia Hodent Publisher: CRC Press ISBN: 1351650769 Category : Computers Languages : en Pages : 250
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Author: Celia Hodent Publisher: CRC Press ISBN: 1351650769 Category : Computers Languages : en Pages : 250
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Author: Neils Clark Publisher: McFarland ISBN: 0786453494 Category : Games & Activities Languages : en Pages : 211
Book Description
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Author: Hozefa A Bhinderwala Publisher: Bloomsbury Publishing ISBN: 938614137X Category : Language Arts & Disciplines Languages : en Pages : 118
Book Description
This book intends to motivate non-regular readers to overcome previously held inhibitionsabout reading and not let past experiences keep them away from the gift of reading. There is a deliberate attempt at illustrating the book with plenty of illustrations to tempt word-phobic readers. It helps simplify the reading process and urges the reader through simple techniques to approach reading in a manner that enhances comprehension. This entails giving up some deeply entrenched old habits that are counterproductive and equipping ourselves with better skills. To achieve this, beyond just tips, the book also provides physical tools that help the reader overcome old habits like regression, lack of preview, subvocalizing, slow reading, and self-doubt. It also helps the reader to rise above the bare minimum reading limited to their subject and become flexible readers capable of changing gears when required. The benefits of being well read and being able to fight guilt are also highlighted with the intention that having completed this book urges the non- regular reader to continue in their quest of more fulfilling reading. This book intends to help people acquire an altered approach to reading so that parents and significant caretakers in the lives of young learners do not inadvertently demotivate budding readers. An investment of 100 minutes of your time could make a positive change in how you read and what you do hereafter.
Author: Aboul Ella Hassanien Publisher: Springer ISBN: 3319109782 Category : Technology & Engineering Languages : en Pages : 416
Book Description
The success of a BCI system depends as much on the system itself as on the user’s ability to produce distinctive EEG activity. BCI systems can be divided into two groups according to the placement of the electrodes used to detect and measure neurons firing in the brain. These groups are: invasive systems, electrodes are inserted directly into the cortex are used for single cell or multi unit recording, and electrocorticography (EcoG), electrodes are placed on the surface of the cortex (or dura); noninvasive systems, they are placed on the scalp and use electroencephalography (EEG) or magnetoencephalography (MEG) to detect neuron activity. The book is basically divided into three parts. The first part of the book covers the basic concepts and overviews of Brain Computer Interface. The second part describes new theoretical developments of BCI systems. The third part covers views on real applications of BCI systems.
Author: Gareth Moore Publisher: ISBN: 9781780554723 Category : Languages : en Pages : 192
Book Description
A fantastic follow-up to Brain Games for Clever Kids, this book is brimming with logic, reasoning and problem-solving puzzles designed to help kids make the most of their grey matter. Including battleships and mind-bending spot the differences to Japanese puzzles including hanjie, kakuro, futoshiki, sudoku and lots more. From bestselling brain-training and puzzle book author Gareth Moore.
Author: Josh Faga Publisher: Meyer & Meyer Sport ISBN: 1782557946 Category : Sports & Recreation Languages : en Pages : 381
Book Description
The Real Giants of Soccer Coaching is a collection of the curated thoughts of nearly 30 top soccer coaches from around the globe. In this book, you will gain access to the depth and breadth of experience from some of the best coaches across all areas of the beautiful game: from grassroots to premier leagues and everything in between. You will learn theoretical details about tactical periodization, positional play, and the science of motor learning. You will also learn from Youth National Team coaches, NCAA National Championship winning coaches, and First Division coaches from top European clubs. This book is a resource that can direct your coaching education over and around the perilous pitfalls that often consume most coaches. After reading this book, you will have gained the experience, knowledge, and wisdom of some of the best coaches across all areas of the game. You don't have to go your coaching path alone. Take this book and bring the wisdom of these top coaches with you to help navigate every corner, turn, and hazard along your way to becoming a great coach.
Author: The Yuw Publisher: Lulu Press, Inc ISBN: 1365236005 Category : Games & Activities Languages : en Pages :
Book Description
*UNOFFICIAL GUIDE* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players. This gives specific strategies and tips on how to progress in the game, beat your opponents, acquire more coins and currency, plus much more! - Professional Tips and Strategies. - Cheats and Hacks. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE! All versions of this guide have screenshots to help you better understand the game. There is no other guide that is as comprehensive and advanced as this one. Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.
Author: Sally E. Burkhardt Publisher: R&L Education ISBN: 1607097001 Category : Education Languages : en Pages : 316
Book Description
This book offers practical advice to teachers unsure of how to teach spelling. Filled with student-centered wisdom, Burkhardt grounds her methods in both theory and practice, providing logical rules and hands-on exercises to keep students actively engaged.
Author: Apar S. Maniar Publisher: ISBN: Category : Brain Languages : en Pages : 84
Book Description
Brain games have emerged as a new segment of games within serious games, over the last few years there is some research being done as to whether they are effective. This project aims to analyze current brain games from a game design perspective to find out whether they are good games. The research involved analyzing games from the four different brain domains of Attention, Visual Spatial, Memory and Language processing by characterizing them for the different forms of fun, and whether individual elements within the games such as sound effects, music, non-playing characters, fonts etc. were plain or pleasing. Using quantitative analysis we analyzed 33 randomly selected individual and brain fitness company brain games. Any casual observer who has tried some of these games has probably noticed that brain games tend to offer much less engaging game play than a typical successful online casual game. They appear not to be fun enough to attract players unless the player is overly concerned about brain fitness. In fairness, serious games are not expected to be as fun or as well designed as high budget blockbuster commercial games and we wanted to test that hypothesis and provide a systematic analysis of the brain games in the market.