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LightWave 3D 8

LightWave 3D 8 PDF Author: Wes Beckwith
Publisher: Wordware Publishing, Inc.
ISBN: 1556220901
Category : Computers
Languages : en
Pages : 648

Book Description
Computer Graphics & Graphics Applications

LightWave 3D 8 Texturing

LightWave 3D 8 Texturing PDF Author: Leigh van der Byl
Publisher: Wordware Publishing, Inc.
ISBN: 1556222858
Category : Computers
Languages : en
Pages : 505

Book Description
One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D PDF Author: Steve Warner
Publisher: Jones & Bartlett Publishers
ISBN: 1449677584
Category : Computers
Languages : en
Pages : 968

Book Description
Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons PDF Author: Christian Chang
Publisher: Wordware Publishing, Inc.
ISBN: 1556228708
Category : Computers
Languages : en
Pages : 369

Book Description
The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!

LIGHTWAVE V9 TEXTURING

LIGHTWAVE V9 TEXTURING PDF Author: Angel Nieves
Publisher: Jones & Bartlett Learning
ISBN: 1449633471
Category : Computers
Languages : en
Pages : 625

Book Description
LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.

Polygonal Modeling: Basic and Advanced Techniques

Polygonal Modeling: Basic and Advanced Techniques PDF Author: Mario Russo
Publisher: Jones & Bartlett Learning
ISBN: 1449631487
Category : Computers
Languages : en
Pages : 412

Book Description
Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Design Patterns

Design Patterns PDF Author: Christopher G. Lasater
Publisher: Jones & Bartlett Publishers
ISBN: 1449612881
Category : Computers
Languages : en
Pages : 304

Book Description
Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

ZBrush Professional Tips and Techniques

ZBrush Professional Tips and Techniques PDF Author: Paul Gaboury
Publisher: John Wiley & Sons
ISBN: 1118236335
Category : Computers
Languages : en
Pages : 336

Book Description
Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Macromedia Captivate

Macromedia Captivate PDF Author: Brenda Huettner
Publisher: Wordware Publishing, Inc.
ISBN: 1556224222
Category : Computers
Languages : en
Pages : 368

Book Description
The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.

Making a Game Demo

Making a Game Demo PDF Author: Chad Gregory Walker
Publisher: Wordware Publishing, Inc.
ISBN: 1556220480
Category : Computers
Languages : en
Pages : 422

Book Description
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!