Masters of Doom PDF Download

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Masters of Doom PDF Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 352

Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Masters of Doom

Masters of Doom PDF Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 352

Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Masters Of Doom

Masters Of Doom PDF Author: David Kushner
Publisher: Turtleback Books
ISBN: 9780606313452
Category : Games
Languages : en
Pages :

Book Description


Contemporary Authors

Contemporary Authors PDF Author: Julie Keppen
Publisher: Contemporary Authors
ISBN: 9780787667047
Category : Literary Criticism
Languages : en
Pages : 472

Book Description
Find biographical information on more than 115,000 modern novelists, poets, playwrights, nonfiction writers, journalists and scriptwriters. Sketches typically include personal information, addresses, career history, writings, work in progress, biographical and critical sources, authors' comments and informative essays about their lives and work. A softcover cumulative index is published twice per year (included in subscription).

Unstable Aesthetics

Unstable Aesthetics PDF Author: Eddie Lohmeyer
Publisher: Bloomsbury Publishing USA
ISBN: 150136488X
Category : Social Science
Languages : en
Pages : 216

Book Description
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Vintage Games

Vintage Games PDF Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409

Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

An Introduction to Game Studies

An Introduction to Game Studies PDF Author: Frans Mäyrä
Publisher: SAGE
ISBN: 1849205396
Category : Language Arts & Disciplines
Languages : en
Pages : 208

Book Description
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as 'game' and play' - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as 'culture' and subculture - Analyse the relationship between technology and interactivity and between 'game' and 'reality' - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

DOOM ICONS Compatible

DOOM ICONS Compatible PDF Author: Steven Trustrum
Publisher: Lulu.com
ISBN: 1988021006
Category : Games & Activities
Languages : en
Pages : 66

Book Description
This version is for distribution. It has a black and white interior. DOOM for Icons presents an organization of evil sorcerers who worship a dark evil, they use metahumans and demons -- including the dreaded Riders of the Apocalypse -- to fulfill their foul goals. Can your heroes stop them from covering the world in darkness? This book includes details on DOOM and its operatives, includes new powers and gear, adventure ideas, and lots of foes to fight. Purchase this version if buying directly from Lulu.

DOOM Deluxe ICONS Compatible

DOOM Deluxe ICONS Compatible PDF Author: Steven Trustrum
Publisher: Lulu.com
ISBN: 0987910698
Category : Games & Activities
Languages : en
Pages : 66

Book Description
This version is for distribution. Color interior. DOOM for Icons presents an organization of evil sorcerers who worship a dark evil, they use metahumans and demons -- including the dreaded Riders of the Apocalypse -- to fulfill their foul goals. Can your heroes stop them from covering the world in darkness? This book includes details on DOOM and its operatives, includes new powers and gear, adventure ideas, and lots of foes to fight.

Designing Games

Designing Games PDF Author: Tynan Sylvester
Publisher: O'Reilly Media
ISBN: 1449338038
Category : Computers
Languages : en
Pages : 415

Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

The Battle for Perodia: A Branches Book (The Last Firehawk #6)

The Battle for Perodia: A Branches Book (The Last Firehawk #6) PDF Author: Katrina Charman
Publisher: Scholastic Inc.
ISBN: 1338307169
Category : Juvenile Fiction
Languages : en
Pages : 104

Book Description
The time has come to fight for the enchanted land of Perodia! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!The time has come to fight for the enchanted land of Perodia! Tag, Skyla, and Blaze call on their friends to help them in the battle against the powerful vulture Thorn. Blaze will finally learn how to use the magical Ember Stone... but will its magic be strong enough to defeat Thorn and his army of spies? Get ready for an epic battle in this newest installment of The Last Firehawk!